These are all the models in the game. Drag one to spin it, or tap it to look closer. Game is the hand-built model the game loads; Tripo is the generated reference it was drawn from.
How to make a new version
- Download the game or Tripo
.glb(or start from scratch), edit it in any tool and export a.glb, then drop it on its card or press Upload. - Treat it as a design: every model in the game is rebuilt by hand as a low-poly Blender script from its reference, so shape, colours and details matter more than the mesh.
- The game budget per model is .
- Look:
The game turns these emoji into its own pictures, everywhere in the menus and messages. On a phone they show at about 18 to 24 px; the files are 128 px.
How to make a new version
- Draw it in any tool and export a square, transparent
.png, 128 to 1024 px (256 or 512 is a good size to draw at). Drop it on its card or press Upload. - It has to read at 18 px, next to text, on light and dark: each card shows it at that size.
- Your drawing goes in the game as it is, shrunk to 128 px. Today each icon is a little Blender model rendered from the build-menu angle; yours replaces it.
- For a new icon, upload it under a new name and say in the note which emoji or place it is for.
Every sound and tune in the game. Effects are Kenney's (CC0); the music and ambience loops were made with ElevenLabs. To suggest a better one, send it to Alban.
The colours and fonts of the game's screens, as the code has them today.